Unfortunately, in the context of video games, it always feels like there’s some degree of separation between the fiction itself and the delivery method. which makes games that do bridge this gap well that much more notable. Games like Digital: A Love Story.
Bravely Second is seemingly unafraid to utterly bury you in options for possible party builds and accompanying tactics. But it never really feels like too much at any point, owed to its fantastic pacing.
As an up-front qualifier to the rest of what I'm about to say, I absolutely adore the Kingdom Hearts series and (most of) its associated games. But here's the rub: I have serious doubts that I would start playing the Kingdom Hearts series if I heard about it for the first time today.
One of those elements that instantly makes a setting feel fleshed-out and well-realized to me is the presence of conlang, or constructed languages. It's dead impressive that the invented "chaos language" in NieR: Automata is custom-made just to deepen the series' often-haunting and sometimes-thrilling soundtrack.
By any objective measure, Robot Alchemic Drive is a garbage game. Yet I love this rough little clunker so very very much.
Yesterday, it was announced that The Last Remnant would be discontinued for PC in a week and some change. For sales/support reasons? Some issue with licensing? Who knows! Point is, no new players on those games. This isn't even the first time this has happened by a long shot.
Back in the college days, Saints Row 2 was our vice of choice. Yet even with our inbuilt good faith in in the series, I've barely spent a third of the time in Saints' Row The Third as I have its predecessor. So what happened here?